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Minecraft inspiration
Minecraft inspiration













I watched her in The Nevers, and I was just like, “Her! That's it!” She has such confidence, but behind it, you also feel the fear, you feel the vulnerability and that was important to me, to have people that weren't afraid to be vulnerable, because I think that that's the most important thing in telling a story like this, is to be able to see underneath the edge. I mean, I had never met Laura before, but I had met Gael before, we worked on Coco together, and I felt his performance in that was incredible as it is with everything he does and has done over the many years. I wanted people that would react like real people, and, if you've watched anything that Gael has done, or anything that Laura has done, they're both amazing at that, they're almost instantly relatable, and I felt so lucky. MICHAEL: I was looking for people who had depth, people you could empathize with, I didn't want somebody that could just come out and kick ass right out of the gate. During that whole casting process, can you tell me more about what you were looking for? ROHAN: To find that balance, you also need great actors to play these parts believably and you absolutely nail the casting with Gael Garcia Bernal and Laura Donnelly, who are excellent in their respective roles as Werewolf and Elsa Bloodstone. So, there's scary and there's sadistic, I don't like sadistic, I like scary, and I like heart, and I also like a bit of fun and humor, so hopefully, that's the balance we struck when we've made this.

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How do I try to recreate that feeling I had as a kid when I was watching these, and then, of course, later in life with films like Poltergeist too, as well, same thing, always the same. I love the feeling of that, and it was just reaching back into my childhood and looking for that parallel. So, that's really what attracts me to it. So, I think, in general, when monster movies are done right, and that could mean an old classic Universal film, it could mean a Hammer movie, it could mean Ultraman, or Godzilla, it could mean any of those, but when they're done right, you actually understand and feel empathy for those characters, especially the monsters, because they're the ones with the problem, not the person running from it, it's generally focused on the main character, the werewolf or whatever. I always felt bad for them and wanted to help them.

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Here we are with characters that have a very specific issue they're dealing with, his happens to be turning into a monster, a werewolf, once a month, and how would you deal with that? I always felt so bad for these characters, I always felt I had such empathy for them, in a way, where everyone else was always so afraid of them, and so scared and wanted to kill them. Monster movies, to me, are allegories, which discuss, which explore the problems that we all have. So, for me, it was more of a general feeling that I was going for, more of this idea of what was a classic monster movie, or what was a character who had an issue or a problem that was bigger than life, and of course, in the Werewolf’s case, it's becoming a werewolf, that's a big problem. That's what I did every single Saturday, and I loved those films.

minecraft inspiration

#Minecraft inspiration tv#

MICHAEL: I think it was more of a feeling from my past, like every Saturday morning, I would, when I was a kid growing up, I would sit in front of the TV and watch monster movies for hours. ROHAN: I'm a huge fan of the classic Universal Monster Movies and I'm assuming you are too since this Werewolf By Night special clearly draws inspiration from some of those films - were there any particular films from that era that you were looking at when you were conceptualizing this project?













Minecraft inspiration