


They also intend to use as much fan feedback as they can to really make Lords of the Fallen 2 the best it can be. Please see each boss page for strategies individual to the boss you are interested in. They all have special challenges and rewards for defeating them in certain ways. Hexworks Creative Director Cezar Virtosu recently spoke about the team as well as the game and mentioned that he hopes the project will be what fans are wanting. Bosses are powerful enemies that mark stages in Lords of the Fallen. The game has been in development for around six months now, and the team seems to be having a great time working on it. The title will focus on intense combat with mature fantasy at the forefront of the story. It is taking a huge shift into dark fantasy and will represent just what Hexworks is capable of. The team includes those that have experience with AAA titles, but they do want to focus on embracing more indie elements.įans of Dark Souls will be pleased to hear that Lords of the Fallen 2 should feel loyal to what the Soulsborne and Soul-like communities love.

Based in Barcelona and Bucharest, the team began work in March, with their first game – Lords of the Fallen 2. Commander, the second boss, is a step up in difficulty from the First Warden. This week, CI Games has announced the opening of a brand new studio, Hexworks. A new team have come together and started work on a new title.
